Decision - If no
fall occurs in three periods, the contestant scoring the greater number
of points will be declared the winner
Default - One of
the wrestlers is unable to continue wrestling for any reason
Disqualification -
A wrestler is banned from competition for flagrant misconduct, greasy
substance on skin, objectionable
pads and braces, illegal equipment, or illegal costume. After the third
penalty for illegal holds, technical violations, stalling, or
unnecessary roughness
Escape
- When the
defensive wrestler gains a neutral position and the offensive wrestler
has lost control
Fall
- Any part
of both shoulders or area of both scapulas held in contact with the mat
for one second. Shoulders must not be out-of-bounds
Flagrant
Misconduct
-
Determined by the referee to be flagrant. Two team points are deducted.
Forfeit
- Received
by a wrestler when his opponent, for any reason, fails to appear for the
match. Wrestler receiving a forfeit must be dressed to wrestle at
mat-side.
Interlocking Hands
- A
wrestler in the advantage position may not lock or overlap his hands,
fingers, or arms around his opponent's body or both legs unless the
opponent has all of his weight supported on his feet or has him in a
pinning situation.
Reversal
- When the
defensive wrestler comes from underneath and gains control of his
opponent, either on the mat or standing. Supporting points must be
within the wrestling area.
Stalling
- When a
contestant does not make an honest attempt to stay in the circle and
wrestle aggressively. A penalty is preceded by only one warning
Stalemate
- A
position other than a pinning situation in which neither wrestler can
improve his position
Takedown
- From a
neutral position, a contestant gains control and places his opponent's
supporting points down on the mat and holds there beyond reaction time.
Supporting points of either wrestler must be within the wrestling area
Technical Fall
- 15-point
advantage.
Three-Point Near
Fall -
When the
near-fall criteria have been met uninterrupted for five full seconds.
Only the wrestler with the advantage may score a near-fall.
