Freestyle Wrestling
The objective of the sport
of wrestling to force your opponent onto his back, to pin your opponent.
A pin, also called a fall, occurs when any part of both shoulders or
both shoulder blades (scapula) of either wrestler are in contact with mat
for one second. A pin ends the match immediately. However, if neither
wrestlers is pinned, the winner is the wrestler with the most points at
the end of the match (providing at least three or more technical points
have been scored in regulation time.)
If neither wrestler has scored three points during regulation time,
there will be an overtime period and the first wrestler to achieve three
points will be declared the winner. If neither achieves three points,
the winner will be the wrestler ahead in points, or at the decision of
the officials if there is a tie.
If a wrestler scores 10 points more than his opponent at any time, the
bout is stopped and the competitor with the 10 point lead is asked if
they want to continue and try for a fall or end the bout with technical
superiority, or also known as a technical fall.
There are six ways to score points in a
freestyle wrestling match: Takedown, Escape, Reversal, Exposure,
Passivity and Penalty.
|
MATCH SCORING |
| Move |
Points |
Description |
| Takedown |
1, 3 or 5 Points |
Occurs when a man
takes his opponent to the mat from a standing position. This is
worth one point, but can be worth three if the opponent is
brought down onto his back in a position of exposure (danger),
and five if a high amplitude throw is involved. |
| Escape |
1 Point
|
When an athlete
works to come out from the bottom position (after being under
dominant control) and gets to his feet, facing his rival, he has
scored an escape, worth one point. This can only be awarded if
there is an active attempt by the top wrestler to hold the
bottom wrestler down, and if there is hand attack as the
wrestler excapes. |
| Reversal |
1 Point
|
When the man
underneath completely reverses his position and comes to the top
position in control, he has scored a reversal, worth one point. |
| Exposure |
1 or more Points
|
Turning an
opponent's shoulders to the mat. Once the line of the back area
breaks a 90-degree angle, points are scored. This can occur both
from the feet and on the mat. A wrestler who holds his opponent
in a danger position for five seconds will receive one extra
point.
Note that some moves such as a
gut wrench and an ankle lace can only be used once before
another scoring move must take place. However, a 1 point hold
down is considered another scoring move. This happens in the
case of move which starts as a gut wrench but stops for a 5
count with the back exposed and and then returns in the same
direction. Moves without a body lock, such as the front headlock
from the knees, the crotch lift and the "sazuski" can be
repeated over and over in succession. |
| Passivity |
1 Point |
There are no
longer disqualifications for passivity in international
wrestling. The officiating team can call an unlimited number of
passivity calls. Wrestlers will be permitted to place the
passive opponent in the down "par terre" position or continue
the bout in a standing position after each passivity call.
|
| Penalty |
1 or 2 Points
See Chart |
A wrestler is
awarded point(s) for technical violations or infractions of the
rules committed by his opponent. These points are awarded
according to the penalty chart. |
|
PENALTY CHART |
|
Infraction |
Penalty |
|
Illegal Hold without consequence |
1 point |
|
Illegal Hold with consequence |
2 points plus caution |
|
Fleeing the mat |
1 or 2 points plus caution |
|
Fleeing the hold |
1 point plus caution |
FREESTYLE SCORING RULES
AND TERMS
Fall or Pin: Both shoulders held
on mat, match ends
Technical Fall: 10-point
margin, match ends or continues depending on superior wrestlers
decision
Injury default: Athlete can not
continue to compete, match ends.
Decision: The athlete who
scores the most points in a bout and wins.
1 point: Takedown, Reversal,
Hand-to-hand Exposure, Escape
1 extra point: High amplitude
throw from mat or holding man on back for five seconds. Note:
Another scoring move must take place before another hold-down
can take place. Also, the count must be visibly indicated by the
referee during the hold-down.
2 points: Exposure such as a
roll-through or a takedown then exposure
3 points: Takedown to immediate
exposure from feet; high amplitude throw without danger
5 points: High amplitude throw
to danger. Normally the wrestler throws his/her opponent above
the waist.
Regardless of the number of
possible combinations of points, only the highest point move can
score on any one move sequence.
If you have questions,
suggestions, comments, or need more information contact Grand
Prairie Association of Wrestling.
|